ENT.Type = "anim"
ENT.Base = "base_structure"

ENT.PrintName = "Drug Refinery"

ENT.Model = ("models/props_c17/furniturestove001a.mdl")
ENT.Cost		= 800
ENT.HP			= 250
ENT.HealthRing  ={250,35,-19.5}
ENT.Power		= 2
ENT.MaxStructs	= 2
ENT.Scraps 		= true // does it give the payout directly to the attacker (moneymaking ents) or create scraps (dispenser types shit)?
ENT.Save 		= false // does the entity stay for 120 seconds if the person crashs?
ENT.PayDay 		= 650 // payday per superdrug when refine to money
ENT.LastUsed 	= 0
ENT.Booze 		= 0
ENT.Drugs 		= 0
ENT.RandomDrugs = 0
ENT.SOffense 	= 0
ENT.SDefense 	= 0
ENT.SWeapmod 	= 0
ENT.Refmode 	= 0